How I Play My Level 115 Berserker

A walkthrough of my level 115 Berserker setup. This is a heroic character being power-leveled with my 130 group. Covers the disc rotation, the Restless / Magnified frenzy timer trick, the Axe of Derakor reagent setup, and Shared Atavism for boosting Warrior DPS.

A heroic Berserker being leveled up alongside the main warrior group. Around a million DPS when actively positioned, all on a single multibind. Covers the dual frenzy timer trick (long-reuse Restless first, short-reuse Magnified to refill), Axe of Derakor reagent management, and Shared Atavism for buffing the Warrior tank.

Heroic level-up Burst melee Warrior synergy
Sustained~1 million DPS
Axe of Derakor~474k (3 swings)
Vindicating Volley~160k flurry

Session Overview

The setup at 115.

  • Role: Pure burst melee. Disciplines only, no spells.
  • Character: Heroic Berserker being power-leveled with the 130 main group.
  • Gear: Velium Threaded weapons (CoV tier 3), Snowbound non-visuals (ToV tier 1) plus the Paladin's hand-me-downs.
  • Multibind: Everything on the 5 button. Push once, the whole rotation fires.

Frenzy Rotation (Core DPS)

The two frenzy spells on the same timer.

  • Restless Frenzy (Timer 11, 10min reuse): Frenzy strike proc on melee for 3,000 damage. Lasts 36s, refreshes on each strike. Requires below 90% health.
  • Magnified Frenzy (Timer 11, 2min reuse): Adds 6,500 damage to each hit. Same timer but much shorter reuse. Requires below 90% health.
  • The trick: Cast Restless first. Once it falls off, Magnified is always up to fill the timer. Both stay rolling at maximum uptime.

Health threshold: Keeping under 90% is the hardest part with a Shaman group healing. Sometimes the heal ticks bring you back above 90% before you can refresh.

Key Abilities

The rest of the disc bar.

  • Axe of Derakor: Three massive axe swings (875, 1200, 500 base damage, hits for 115k/154k/205k). Consumes Axe of the Vindicator reagents from the summon.
  • Vindicating Volley: Four-axe ranged flurry, ~40k per hit, 12s reuse.
  • Vindicating Axe Throw: Single ranged axe throw for ~83k damage.
  • Vicious Revolution (Timer 16): 4,700 AoE to up to 12 targets. Use over Arc Slash for big pulls.
  • Seething Rage: Melee proc adds two extra attacks for 291 each. 27% chance to refresh.
  • Phantom Assailant: Pet clone that does negligible damage. Mostly there because it's free.
  • Composite Rage: Current progressive. Three two-handed slashes for 5,100 damage plus a group buff (300 stats, hate reduction, +6,700 DS damage). Cast on cooldown.

Shared Atavism

Why Berserker + Warrior is broken.

  • What it does: Buffs your target's target (the tank) with a damage boost. +163 damage with 1H, +324 with 2H for 30 seconds.
  • Self component: +491 damage on your own 2H weapon for the duration.
  • Stack effect: Notice 500k to 1 million DPS uplift on the Warrior when this is rolling.
  • Group impact: Helps the whole 6-box passively hit 10 million DPS without trying.

Use on cooldown: 30 second buff that's almost always up. Berserker + Warrior is one of the strongest melee pairings in the game because of this single ability.

Burn Sequence

Stacking everything for the kill window.

  • Silent Strikes: Aggro reduction. Open with this.
  • Focused Furious Rampage AA: Adds extra primary-hand melee rounds.
  • Desperation AA: +25% overhaste, +10% additional hit chance for 5 minutes.
  • Blinding Fury: +750 attack power, lower weapon delay, more double attack chance. You go blind for the duration so make sure positioning is set.
  • Spire of the Juggernaut: Hit point boost plus damage and crit damage scaling.
  • Mangling Discipline: +221% crit chance, +54 base damage on all attacks.
  • Avenging Flurry Discipline: -18% weapon delay, 100% double attack, 15% flurry chance. Level 89 disc that never gets replaced.
  • Vehement Rage: Base damage boost, lowers incoming heals (acceptable trade).

Burn 3: Battlecry, Frenzied Resolve (+30% accuracy + extra hit), Savage Spirit (+290% melee damage, costs 25% HP), Intensity of the Resolute (+50% damage, doesn't stack with glyph), and Brutal Discipline (massive damage potential).

Juggernaut Surge & AAs

The Gollum form and other key AAs.

  • Juggernaut Surge: Turns you into a Gollum. Visual flair plus a weapon damage boost. Looks cool, can be blocked if you don't want it.
  • Draw Blood: Gravitates you toward your target. Useful when blinded during burns.
  • Battle Leap: Position jump for 75k damage on landing. Same as the Warrior version. Critical for box positioning.
  • Binding Axe Strike: Damage plus an attack power debuff and snare.
  • Intimidation: Decimator's Intimidation buff. Increases incoming damage from frenzy attacks. Pair with Auto Skill Frenzy for free damage.
  • Blood Pact AA: Proc that consumes 1% HP for 6,000 damage. Upgrades to 7,000 next rank.

Gear & Tribute

Best in slot at 115.

  • Best group armor: Terror of Luclin tier 1 or CoV tier 3. Very close in stats.
  • Two-hander: Velium Threaded with the lifetap aug (71% of 7,000 lifetap). 19 ratio.
  • Belt: Overpunch belt (slow proc belt).
  • Power source: Attacker source, not tank source.
  • Stat focus: Stack Heroic Dexterity for melee classes. Aerodexterity and Vigor on non-visuals.
  • Tribute: Bulwark of Honor, Eyes of the Hunter, Fury of Combat, Hero's Deafness, Vengeful Aura.

AA priority when leveling: Pick anything that boosts damage on the abilities you actually use. Defense is wasted when you're being power-leveled in a high-tier group.

Quick Rotation Cheat Sheet

  1. Pre-pull: Composite Rage on cooldown, Auto Skill Frenzy on, tribute up.
  2. Engage: Restless Frenzy, then Magnified Frenzy on the next refresh.
  3. Spam (multibind 5): Composite Rage, Vindicating Volley, Vindicating Axe Throw, Seething Rage, Axe of Derakor, Shared Atavism.
  4. Burn: Silent Strikes, Focused Furious Rampage, Desperation, Blinding Fury, Spire of the Juggernaut, Mangling Discipline, Avenging Flurry Discipline.
  5. Big AoE pull: Vicious Revolution (12 targets, 4,700 each).
  6. Position: Battle Leap or Draw Blood.