How I Play My Level 80 Paladin
A walkthrough of my level 80 EverQuest Paladin tank setup. Covers the stun rotation, backup heals via target-of-target, defensive cooldowns like Armor of Decorum and Deflection, the Lay Hands HoT, the always-on Sustenance of Tunare buff, and gear progression.
The level 80 Paladin tanks for the box. A stun rotation that doubles as a backup healing rotation for whoever the mob is hitting. Covers target-of-target heals to take pressure off the Druid, defensive cooldowns, the Lay Hands HoT, and gear progression at 80.
Session Overview
Tanking philosophy.
- Role: Main tank for the 6-box plus backup healer via target-of-target heals.
- Why heal too: Takes pressure off the Druid, who's mana-limited at 80. Target-of-target heals catch whoever the mob is actually hitting.
- Stun chain: Three stuns on three timers. Order them by cast time so the fastest fires first.
- Pull mechanic: Trial for Honor on every pull. Gives an incoming damage reduction buff.
Stun Rotation
The bread-and-butter aggro chain.
- Force of Timorous (Timer 5): 1s cast, stuns up to 83.
- Solemn Force (Timer 4): 1s cast, stuns up to 83.
- Lesson of Contrition (Timer 6): 2s cast, does extra damage on the stun.
Order matters: All three stuns are sorted by cast time in the multibind so the 1-second stuns fire first. Different timers means none of them block each other in the spell button queue.
Backup Heal Chain
Healing whoever the mob is attacking.
- Burst of Marrow: 3,000 target-of-target heal, 12s reuse.
- Radiant Light: 1,500 target-of-target heal, 0.2s cast time. Emergency save.
- Aurora of Morrow: 1,300 group heal, 3s cast.
- Wave of Absolution: 2,000 group heal at the end of the rotation.
Why target-of-target: The Druid's multibind heals the tank. The Paladin's target-of-target heals catch the casters when a mob breaks loose. Together they cover the whole group without switching targets.
Debuffs & Procs
Free damage and aggro tools.
- Trial for Honor: Pull tool. Incoming damage reduction + hatred over time. Cast on every pull.
- Mark of the Saint: Reverse damage shield. 27 damage to the mob every time it strikes, with a small heal proc.
- Force of Disruption: Damage spell at the end of the rotation.
Defensive Cooldowns
The "don't die" buttons.
- Armor of Decorum: Mini-defensive. Absorbs 25% incoming melee damage up to 22,000 total over 1 minute.
- Deflection: Block everything with your shield. Never gets replaced, useful all the way to 130.
- Armor of the Inquisitor: Increases incoming heal effectiveness + bonus AC.
- Lay Hands: 78,000 instant heal + 20,000/tick HoT for 6 seconds. Saves your life when nothing else will.
- Divine Aura: Total invulnerability + 12,000 HP/tick HoT. Last-resort emergency button.
- Hand of Piety: 7,800 group heal. Quick group save.
Lay Hands is real: With heroic stat buffs, the HoT alone can carry you through a fight that should have killed you.
Always-On Buffs
The buff bar essentials.
- Sustenance of Tunare: Current Ward of Tunare line. Heal + AC + attack proc on melee hits. Always up.
- Divine Protector's Unity (Rank 2): Casts Righteous Fury proc (~270 damage proc) plus the current armor buff. This is why you take Aegolism over Druid skin. Better stats, mana regen, and the extra proc.
- Bthur's Mark: Current Symbol HP buff line.
- Aegolism: Take this on the Paladin (block Druid skin). Better than Druid skin + Symbol combined.
- Blessed Aura: +10% to all healing spells.
- Remorseless of the Fallen: Killer buff after slaying mobs.
Aggro Management
The block list and the multibind.
- Mark of Salvation: Group hate-reduction buff. Cast on everyone else so they pull less aggro and you hold it more easily.
- Block on the tank: The tank must block Mark of Salvation. Otherwise it lands on you too and your hate generation drops, making the buff useless for the whole group.
- Holy Forge: Massive damage vs undead. 5min duration, 1hr reuse. Pop it for undead-heavy zones.
- Inquisitor's Judgment: Burn AA. 1,200 damage proc 20 times. Stack into burn windows.
Spell Set Macros
New /pause + /memspellset commands.
- Mem macros: One button to swap spell sets. Useful for swapping between tank-spec and healer-spec.
- Pause syntax: /pause 100 = 10 seconds (after the previous command).
- Healer spec: Drop stuns, swap in more heals. Useful when grouping with another tank like a Warrior or Shadow Knight.
Gear Progression at 80
Tank gear matters most in the box.
- Elegant Defiant: Starting to show its weakness at 80.
- Marks of Valor (level 75 gear): Decent step up. Buy from the Call of the Forsaken merchant in Ethernere: West Karana.
- Marks of Valor (level 80 gear): Buy these next. Significant upgrade over Elegant Defiant.
- Paragon Plate (Seeds of Destruction): Best path if you're investing time. Equivalent to House of Thule tier 1.
- Weapons: Best weapon you can find. Typically a rune-proc weapon for tanking. Shield should have a high-AC tank proc.
AA priority: Defensive AAs first, always. Offense and utility second. Tank stats compound. Every point of AC and HP makes the entire box safer.
Quick Rotation Cheat Sheet
- Pre-pull: Sustenance of Tunare, Divine Protector's Unity, Aegolism, Symbol. All up.
- Pull: Trial for Honor.
- Engage: Multibind 5. Taunt → Disarm → Force of Timorous → Solemn Force → Lesson of Contrition → Burst of Marrow → Radiant Light → Aurora of Morrow → Wave of Absolution → Force of Disruption.
- Heavy hits incoming: Armor of Decorum → Deflection.
- Critical: Lay Hands (78k heal + HoT).
- Last resort: Divine Aura (invuln).
- Group panic: Hand of Piety for the 7,800 group heal.